League of Legends Tournament Official Rules

  1. Eligibility
    1. To compete in the FanimeCon eGaming 2021 League of Legends Tournament, all members of a team must be registered and have joined said team on the smash.gg tournament page. This must be done no later than the smash.gg end registration date.
    2. Each team must have a minimum and maximum of five (5) players that are eligible to play for each match. Failure to provide the minimum number of players could result in disqualification.
    3. All members of a roster must have their Riot account in good standing. This includes not being banned, chat banned, or restricted in any way due to toxicity, breaking game rules, or not complying with Riot’s code of conduct.
    4. League of Legends Level and Champions

      Players must be of Level 30 or higher in League of Legends and own a minimum of 20 Champions.

    5. Competitive Patch & Server

      This tournament will be played on the North America live server. As such, the current live patch will be used for all competitive play. Players must have a valid North America account.

    6. This competition is not affiliated with or sponsored by Riot Games Inc.
  2. Competition Structure
    1. All matches will consist of a “Best-of-Three” in a Single Elimination bracket.
    2. The captain of each team must check in for their match 15 minutes before their scheduled match time. Failure to do so could result in losing “in-game pause time” or disqualification.
    3. Any player who is more than five (5) minutes late for the scheduled start of any game in which their team is competing, is subject to either missing games and/or the forfeiture of their position on the team.
    4. Summoner Name Restrictions

      Summoner Names may not contain the following: vulgarities or obscenities; League of Legends champion derivatives or other similar character names; or derivatives of products or services that may create confusion, as determined by FanimeCon eGaming Tournament staff.

    5. Name Approval

      All Summoner Names must be approved by the designated FanimeCon eGaming Tournament staff in advance of use in play. Unapproved name changes are not allowed under any circumstances. FanimeCon eGaming staff reserve the ability to deny a Summoner name if it does not reflect the standards sought by FanimeCon eGaming. A player will be notified by a designated FanimeCon eGaming Tournament staff if their name does not meet the standard and will be allowed to change their name. Players may not change their Summoner names on their main account during the season.FanimeCon eGaming and their affiliates are not responsible for complications or costs that arise as the result of name changes.

  3. Gameplay Rules and Format
    1. Lobby Rules:
      • Map: Summoner’s Rift
      • Team Size: five (5)
      • Allow Spectators: Lobby Only
      • Game Type: Tournament Draft
    2. Start of Champion Select:

      Once all 10 players have reported to the official game lobby, a FanimeCon eGaming Tournament organizer or staff member will request confirmation that both teams are ready for Champion Select. Once both teams confirm readiness, a FanimeCon eGaming Tournament organizer or staff member will instruct the room owner to start the game.

    3. Recording of Champion Select:

      Picks/bans will proceed through the client’s Tournament Draft feature.

    4. Restrictions on Gameplay Elements

      Restrictions may be added at any time before or during a match; if there are known bugs with any items, Champions, skins, runes, masteries, or Summoner spells; or for any other reason as determined at the discretion of FanimeCon eGaming organizers or staff.

    5. Selection Error

      All Champion picks and bans are final and cannot be changed unless directed by FanimeCon eGaming organizers or staff.

    6. Game Start

      A game will start immediately after the pick/ban process is complete, unless otherwise stated by FanimeCon eGaming organizers or staff. Players are not allowed to quit a game during the time between the completion of picks/bans and game launch.

    7. Controlled Game Start

      In the event of an error in game start or a decision by FanimeCon eGaming to separate the pick/ban process from game start, FanimeCon eGaming organizers or staff may start the game in a controlled manner using Blind Pick. All players will select Champions in accordance with the previous valid completed Champion Select process.

    8. Pause Process

      Teams or players may pause the game for any reason. After a pause, the pausing team must use /all to share the reason for the pause and the estimated time to unpause. When a team is ready to unpause, at least one player from both teams must declare their readiness in /all chat (e.g. “ready” or “r”) before the pausing team is allowed to unpause the game.

    9. Pause Allowance

      Teams may pause the game for a maximum of i) two times or ii) a total of five (5) minutes over the course of a single game, whichever comes first. Pausing beyond the allowed time will be considered unfair play and penalties will be applied at the discretion of FanimeCon eGaming Tournament officials.

  4. Game of Record

    A game of record (“GOR”) refers to a game where all 10 players have loaded and have progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period in which incidental restarts may be permitted ends, and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see Section 4.3).

    1. Examples of conditions which establish GOR:
      1. Hostile contact

        Any attack or ability is landed on minions, jungle creeps, structures, or enemy Champions.

      2. Vision

        Vision established between players on opposing teams.

      3. Invasion

        Setting foot, establishing vision, or targeting skillshot ability in an opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle.

      4. Time

        Game timer reaches two minutes (00:02:00).

    2. Directed Pause

      FanimeCon eGaming organizers or staff may order the pause of a match or execute a pause command at any time for any reason, at their sole discretion. Limits to pause duration as detailed in 3.9 do not apply in the case of a Directed Pause.

    3. Game Restart

      If a game experiences a critical bug at any point during the match that significantly alters game stats or gameplay mechanics, a restart may occur.

      Certain circumstances must be met before a restart may occur. FanimeCon eGaming organizers or staff must determine that the bug is critical and verifiable. For the bug to be considered critical, the bug must significantly damage a player’s ability to compete in the game situation. The determination of whether the bug has damaged a player’s ability to compete is up to the sole discretion of the FanimeCon eGaming organizers or staff. For a bug to be considered verifiable, the bug must be conclusively present and not possibly attributable to player error. The spectator must then be able to replay the instance in question and verify the bug.

      If a player believes they have experienced a critical bug, they must pause the game and alert a referee in a timely fashion. If it is believed that a player is attempting to delay reporting of a bug to wait for a possible restart at a more advantageous time, then a restart will no longer be granted.

      If FanimeCon eGaming organizers or staff determine that the bug is critical and verifiable, and that the player followed the pause protocol, then the disadvantaged team will be presented with the option for a restart. If the team accepts, the game will immediately be restarted. If the restart occurred due to a Champion bug, the settings will no longer be retained (including picks and bans) regardless of Game of Record status and the champion will be made ineligible for at least the remainder of the day’s matches, unless the bug can be conclusively tied to a specific game element that can be fully removed (i.e. a skin that can be disabled) or prohibited (i.e. the purchase of items).

      If a team is offered a restart and declines, then the team will be ineligible to request a restart on the bug that caused the potential restart for the remainder of the match. However, FanimeCon eGaming organizers or staff reserve the right at all times to force a game restart if the game environment reaches a level of instability that compromises the competitive integrity of the game. This section is applicable if the pause is directed, as per Section 4.2 and does not limit the ability of a FanimeCon eGaming organizers or staff to institute a restart.
      1. Controlled Environment Certain conditions may be preserved in the event of a restart of a game that has not reached GOR, including, without limitation, Champion Select, rune/mastery loadouts, or Summoner spells. If, however, a match has reached GOR, then FanimeCon eGaming organizers shall not retain any settings.
    4. Results of Forfeiture

      Matches won by forfeit will be reported by the minimum score it would take for one team to win the match (e.g. 1-0 for best-of-one matches, 2-0 for best-of-two matches). No other statistics will be recorded for forfeited matches.

  5. Player Conduct
    1. Any team member who breaks Riot’s code of conduct, including the use of sexism, racism, hate speech, targeted harassment, hacking, exploiting, ringing, cheating devices, or any other behavior of discrimination will be immediately disqualified from the tournament.
    2. Intentional Disconnection

      Any intentional disconnection or lag switching without a proper and explicitly stated reason (e.g. rage quit) will be disqualified from the tournament.

    3. Any team member who is displaying excessive toxic behavior during matches may also be disqualified at the discretion of a tournament administrator.
    4. To report a player for breaking this conduct, please send a screenshot of the offending behavior to a tournament administrator.
    5. Collusion

      Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout/prizes(s), or committing any other form of bracket manipulation. The Tournament organizer reserves the right to deny payout of event winnings/prize(s) to any player suspected of colluding.

    6. Competitive Integrity

      In all competitions there should be a fair playing field for all players. Every encounter, whether a ladder match or other competition, must be played according to the rules until it is complete and the result on the FanimeCon eGaming page entered, or the result sheet is completed. Any encounter that did not take place should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.Participants are not allowed to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.Organizers reserve the right to withhold payout/prize(s) if any of these are violated.

    7. Final Rulings

      If any unforeseen situations occur, judgment by tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game-breaking glitch is discovered on a map mid-tournament that could be exploited. The map may need to be removed from legal play for the remainder of the event.)