Super Smash Bros. Melee Tournament Official Rules
- Set Length
The tournament is a double elimination bracket. All sets are best of three until Top 8 is reached. Top 8 will be played best of five.
- Region Lock
Entrants to the Super Smash Bros. Melee tournament at FanimeCon eGaming will be limited to residents of the United States (all 50 states).
- Character/Stage Pick Procedure
Players will begin their set by first performing a double-blind character selection. After these characters have been selected, players will begin striking stages.Round one of stage bans will take place with a P1-P2-P2-P1 format, however in subsequent rounds the player who won the previous game will ban one stage and the losing player will pick from those that remain.
- Stage Agreement Clause
Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.
- Lag Test
To have a lag test performed, players must call for it either between games or within 60 seconds of the start of a game, otherwise the results of any played matches will stand. “SD”s after the 60 second period will count towards recorded results. A wired connection is required for participation in this tournament.
Minimum specifications for a “stable connection” are considered to be a “Ping” under 30 ms and an “Upload Speed” above 10 Mbps.
The Tournament Organizer (TO) has the discretion to determine who is the cause of the lag using these guidelines and decide who, if anyone, will be disqualified.
Stalling by intentionally making the game unplayable or delaying the play of a set is banned, and this will be judged at the discretion of tournament staff. Stalling will result in a forfeit of the game for the player that initiated the action.
Players will be immediately disqualified from the tournament if they are found using an alternate tag(s) and/or hiding your identity to manipulate the brackets/seeding. The only exception to this rule is if the player notifies a Tournament Organizer prior to the registration end date.
Multitourneying (playing in multiple brackets at once) and delaying a bracket will result in forfeit from the tournament unless permission has been given by a TO prior to the tournament.
- Disqualification Timers
The first round of a phase (Pools, Top 64, Top 8) will have a 10 minute automatic disqualification timer. All subsequent rounds, including loser’s bracket, will have 5 minute automatic timers.Players are expected to report to their matches on time and automatic disqualifications will be enforced save for special circumstances (Up to TO discretion).
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout/prizes(s), or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings/prize(s) to any player suspected of colluding.
- Competitive Integrity
In all competitions there should be a fair playing field for all players.Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the FanimeCon eGaming page entered or the result sheet is completed. Any encounter that did not take place should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.
It is not allowed for participants to bet on matches in their own competition. Betting against yourself (or in team leagues: against your own team) will get you (or in team leagues: your team) disqualified and the betting player(s) banned.
Organizers reserve the right to withhold payout/prize(s) if any of these are violated.
Games or sets are not to be replayed due to a misinterpretation of the rules or misconfiguration of game settings, excluding player-specific settings. Game settings should be configured according to section 2.1. It is the players’ responsibility to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances. Judgment is reserved for tournament staff discretion.
In the event players begin a game with misconfigured player-specific controls (controller settings, etc), players may not back out of a game to correct their settings once ten seconds have passed. After this time limit has passed, players must use their misconfigured settings, subject to tournament staff discretion.
- Force Majeure Clause
In the event of a game being interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, LAN cable is disconnected, etc) the player at fault for the disconnection will forfeit the game, and it will be considered a loss. If play cannot be quickly re-established, the set will also be forfeit. It is the player’s responsibility to ensure they are playing in a stable environment.
- Final Rulings
If any unforeseen situations occur, judgment of tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-tournament that could be exploited. The stage may need to be removed from legal play for the remainder of the event.)
- Set Length
- Game Settings
- Game version: Slippi 2.2.3
- 4 stocks
- Timer: 8 minutes
- No Items
- Pause Disabled
- Vanilla Melee ISO
- No Texture Packs
- Game Settings
Playing and reporting matches Procedure:
- Visit the player dashboard on smashgg
- Under matches go to “Check-in”
- Once both players are checked in use the chat window to share slippi codes.
- Follow instructions for character selection and stage bans
- Report or verify match results